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13 Game Reviews w/ Response

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Very nice!

This was actually quite fun. Not the flash game I've ever played, but we certainly don't get very many good Mario platformers. I beaten the game without dying, but was left with 1 HP at the end of the boss fight which got surprisingly tough on the third round. The way Mario takes damage is fidgety and can even keep the player from getting away from danger. I would recommend having Mario blink for a second or two indicating vulnerability from further damage. If I, say, jumped on a spiked goomba, I would keep bouncing off it and lose half my health in just a couple seconds. This can be annoying.

I did still like the sense of challenge. The scarcity of health pickups, and the coin health system. The parts where you have to run to the end due to an impending danger (a boulder, or rising lava) had a suspenseful feel when coupled with the great music choices. And that may be the best part of this game, the music. Nice work on getting all those tracks from the Audio Portal rather than ripping straight from the games. It proves the idea that Newgrounds' content is made by everyone, and not from other projects.

I would have liked to see more variety with the enemies though. The environments proved to be more dangerous than the goombas. Why not add in some more baddies from Mario's universe. Koopas, boos, and any one of the wacky enemies of the Paper Mario games. And since this is supposed to be like Super Mario World as well, how about a few small powerups? Maybe some totally new and original ones?

Overall, this wasn't a waste of effort. With more polish and added content, the next one can be a real hit.

Lesjuh responds:

Thanks for the great review (: I know about the glitchy enemies, it's one of the problems I couldn't figure out actionscript-wise. I'm no genius at it but I think it worked out quite playable haha :P

Ahh...

It was very fun to play a game that is dictated by it's music. I was even getting down to the beat. Sure, it's not necessarily front page material, but I enjoyed it. Five'd

JordanKinsley responds:

I suppose its really up to the administrators if they want it on the front page or not, anyways, glad you liked it! I always liked making these games because I could feel the rhythm of the song as I played it. I do like syncing remixes rather than actual video game songs though. Thanks for your review!

Example button doesn't work.

Might want to check that out. So is that really what Flash CS4 looks like? I have Flash 8.

bellefonteguy responds:

Thanks for pointing it out. The button was working before. I edited it, but I still cant get it to work on this site. It works elsewhere, so it must be this site blocking it. Its no big deal.

Can't be played :(

I can't get past the first jump, a glitch warps me to the start once I land.

freemanoid responds:

It can be done, that "glitch" you speak of is hitting Patrick, a spike, therefore you lose 5 lifes and go back to the beginning.

I have completed my mission

I had successfully guided Tom's wonderful sperm to the egg. All we have to do is wait 8-10 months.

FetusFulp responds:

i'd hope it wouldn't be 10 months ;P

SEIZURES!

I can tell all the effort that went into the scripting for all 50 of these effects. I had let this game take away my m-

FatKidWitAJetPak responds:

Lmao. xD

THANKS FOR TEH 5 N 10

God damnit

Great game and all, I love these. It's just that level 10 says "lowely", and I keep putting it in, even capitalizing letters that are capital even though you say all passwords are lower case, and it just won't work. At least give me a hint. I don't want to miss the rest of a wonderful game.

What? I want to pass it because I want the medal? Well I never. How dare you accuse me of such blasphemy?

M4KBOT responds:

all I'm going to say is cut the 'w' in 'lowely' in half (vertically) and you should get your answer.

You sort of lost me

Well, when we get to the second frame, do we free transform it and add the little ember growing off the flame? Or do we make a whole new flame? If I ever have to make fire, I would go with the first idea. I hate having to make things, its easier to just animate what you have. You also could've shown what you meant by "arm".

Sorry, but this really wasn't much more help than the first.

OctoFlash responds:

yeah sorry for my english... but i told you NOT to scale the flame. i told you to DRAW EVERY SINGLE FRAME. and i meant the "tongues of fire"... sorry guys is don't know the right word.. -.-

Alright

Making me have to see the second one to continue, that's not very nice. But flames are one of the hardest things to pull off in flash. Fire and water are what I want to learn, and my problems in flash isn't really the animating, but the drawing.

OctoFlash responds:

yeah whatever, thanks..

Cool idea

This was a really good game. I liked the final boss, my finger is tired.

Good job, you should make some more point and click games

PurpleFridge responds:

Thanks mate :D

You've come a long way. Here, have a cookie...your inventory seems to be full. Come back when you can carry more items, I'll hold onto this for you. *Munch* *Crunch*

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